Off-platform Apple II development

Posted Wed, Aug. 29th 2012 in Echoes of KFest (video)

In this session, Dagen Brock deals with using modern development tools and languages to create code and assets for use in Apple II software, including definitions and comparisons of off-platform and cross-platform development; creating build pipelines; using modern tools to create audio and visual assets; and tying it all together, as well as conjecturing what additional tools could be developed to assist in this process.

Recorded on 7/22/2010 by Ken Gagne and made available under a ,Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0) Creative Commons license.